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Thief Deadly Shadows was released simultaneously on May 25, 2004 for PC and Xbox unlike previous games in the series which were PC exclusive. In addition, the game was developed on a heavily modded Unreal 2 engine, as opposed to the Dark Engine, which was used in previous Thief titles. Being a new engine, the game was able to introduce better lighting and dynamic shadows to the enviornment. Garrett needs to adapt to the constantly changing environments and keep hidden in the shadows to avoid being detected. Another addition made to the game was the ability to play in third person view and switch between perspectives while ingame.
For the first time in a Thief game, slightly restricted free-roaming maps were introduced. In previous Thief titles, the player would be directed from mission to mission via a movie clip and a textual briefing. However, in Deadly shadows, the player is allowed to roam the streets to get to the mission while being able to interact with pedestrians. Also new to the game is the way the player earns money from loot and buys equipment for missions. Previously, the player would automatically be assigned a certain amount of gold after the completion of each mission which could be used to buy equipment as necessary for the next mission. This was all done through menus and was very simplistic. In Deadly Shadows, the player has to sell his loot in order to get gold and similarly buy equipment by visiting stores in person.
Intel Pentium 4 or AMD Athlon XP 1.5GHz Processor
DirectX compatible Sound Card
ATI Radeon 8500 or nVidia GeForce 3Ti Class Video Card
3GB Hard Disk Space